![]() ![]() The biggest problem is that we’re patching all the time. If I take time off, the workload falls on other people, and no one wants to be that guy. The company gives us unlimited time off, but it’s almost impossible to take the time. “There’s probably at least 50 or even 100 other people at Epic working those hours. “I work an average 70 hours a week,” one employee told Polygon. ![]() A 2014 survey from the International Game Developers Association found that 81% of developers had experienced crunch at some point in the prior two years. In a report published by Polygon, current and former employees of Fortnite developer Epic Games stated that the company promotes a culture of crunch or extreme overwork that’s often detrimental to one’s health.Ĭrunch is a common issue in the video game industry, with numerous developers from numerous studios describing a culture of pressure from executives (and sometimes peers) to spend upward of 12 hours a day working for weeks or months at a time, often in order to meet tight deadlines.
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